GMTK 2023!
Well, this was a fun one. I ran through several ideas for the theme Roles Reversed. Below is a non-exhaustive list of ideas that I thought of or saw elsewhere, each of them used the 'Role Reversal' as a core gameplay mechanic.
- A Roguelike where you are the boss and build the dungeons for the player to fight through. Try to kill the player. (Would probably be way too hard to make).
- A Deckbuilder Roguelike where you play as the card effects, think Paper Mario TTYD with moves having action commands, each unique card has a unique minigame.
- An arcade survival shooter where you play as the bullets and need to redirect them into enemies and players.
- You money-making game where your goal is to lose money?
- Bowling but you’re the pins.
- A clicker game where you are avoiding the pointer.
- A cooking sim but you are the customer.
- A bullet hell where you make the bullet patterns
- You don’t play the game, the game plays you.
- Dating Sim where your goal is to be hated by as many people as possible.
- A platformer where the character auto-runs/jumps and you have to control the entire level to make sure they don't fall off or get hit.
- A puzzle game where you move the enemy pieces into different places before your roles switch and you need to traverse what you created
Core Idea
I landed on the idea of a Bullet Hell where you're trying to run into all of the projectiles, essentially blocking or parrying them from hitting something else! It creates a gameplay loop where you need to figure out the most efficient way to move and position enemies before the projectiles fly out of your reach. I shortly came up with the name Bullet Happy afterward, though Bullet Heaven was a close second.
Experimentation
I experimented a lot with this game jam entry, especially with game juice! I used a lot of tweening and procedural animations as opposed to what I usually do. Combined with a smaller color palette and my usual pixel-perfect graphics and the game has an interesting modern retro art style. Development was a lot smoother compared to my prior game jam entries too.
Design
Design-wise, I wanted to keep the levels very simple so players could focus a lot more on the block mechanic, the game gives you a lot of time to get used to the movement and gameplay loop before throwing harder levels at you! The game doesn't start getting challenging until Level 7, I think.
Files
Get Bullet Happy
Bullet Happy
A bullet-hell game where you’re trying to run into as many bullets and enemies as you can!
Status | Released |
Author | ScolonDev |
Genre | Action |
Tags | 2D, Game Maker's Toolkit Jam, Pixel Art, Short, Singleplayer |
More posts
- GMTK 2023 ResultsJul 18, 2023
Leave a comment
Log in with itch.io to leave a comment.